Um Imparcial View of Persona 5 The Phantom X



The explanation for the game's "contract" mechanic is similar to that of the Persona 5 Royal DLC boss fights against Makoto Yuki and Yu Narukami in that they are cognitive beings rather than the actual individual.

Atsushi Takayama: Target from Yumi Shiina's Synergy stories. A man who once kept harassing Yumi with unreasonably harsh comments on her dancing performance, which eventually caused her to quit dancing. He finds the bar where Yumi is currently working at and continues his harassment.

As he boards the train, he notices the Metaverse Navigator appear on his phone and the owl from before begins speaking to him. As the protagonist taps the app on his phone, he enters the Metaverse and the owl introduces himself as Lufel. After a scuffle with Shadows, the protagonist awakens his persona and the two fight their way out of Mementos.

The footage was noted to feature the aesthetic and music reminiscent of Persona 5, but the ties to the Persona series were not officially confirmed.[7] The connection was later discovered through image filenames on the website and the binary code at the end of the trailer, which was translated to Persona 5X.[7]

Viewing this event as the catalyst for his professional career and personal life falling apart, he now terrorizes women by shoving them at train stations and holds a venomous grudge against Motoha, willing to destroy her life through any means necessary.

Kazuhiko Tsuda: A young schoolboy who is keen on solving on-street incidents and training his deductive skills.

[seis] It takes the form of a tunnel submerged in a sea, and it is occupied by Igor and his assistant, Merope. Igor cites Nagisa's knowledge of choice as his reason for bringing him to the Velvet Persona 5 The Phantom X Room. Nagisa wakes up in the classroom.

After awakening from a nightmare, the protagonist is thrust into a changed world drained of hope... And the new faces he encounters are no less strange: an eloquent owl named Lufel, a long-nosed man and a beauty donned in blue.

Many of these characters also serve as confidants and/or have side quests that the protagonist can do.

Much of the gameplay takes direct reference from Persona 5, where the protagonist will live a dual life between spending time in the real world, as well as roaming and fighting in the Metaverse. The game does not follow a calendar system; the protagonist's free time in the city is only limited by a special currency taking the form of hourglasses.

Most of these targets tend to have their crimes heavily watered down compared to those from the original Persona 5, with crimes mostly arranging from public indecency or financial extortion.

Not to mention moving around on mobile is clunky - I save all palace/mementos exploration for PC where I know the controls are more reliable... I really hope this game doesn't die within a year, but it seems like it will at this rate.

Excluding the false Igor in Persona 5, this game marks the first time that recycled voice lines of Isamu Tanonaka are not used for Igor's Japanese voice. Igor instead has a new voice actor that provides him with brand new voice lines.

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To accommodate the format of a free-to-play game created primarily for mobile devices, Persona 5: The Phantom X adapts the Persona mechanics with various changes.

The characters from Persona 3 Reload are a special case. They are actual Persona users but have an unknown connection to the protagonist's cognition and appear as cognitions.

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